Post by Nathan Ellis on Jul 11, 2009 18:28:02 GMT -6
/Civilian
Cash: $75
Most basic class, has access to civilian rated weaponry. Often start in the residential districts. Good beginning survival rate.
Sub-Class: American, British, French
Skills: Survivorman
Abilities: Courage
/Doctor
Cash: $90
Being a doctor will allow you to medically help people in need. This can often be used as a business to earn some cash. Starts in residential or business districts. Access to civilian rated weaponry. Begins with some extra cash and medical supplies. High requirements.
Sub-Class: American, British, French, German
Skills: Medic!
Abilities: Observation
/Engineer
Cash: $88
Don't mind getting your hands dirty, and can fix just about everything. With special training, you can even create your own products. Starts in residential or business districts. Access to civilian rated weaponry. Begins with some extra cash and medical supplies. High requirements.
Sub-Class: American, British, French, German
Skills: Grease Monkey
Abilities: Strenght
/Mercenary
Cash: $140
Fresh from war, these German and Russian mercenaries know what they are doing, for a price. Access to Military Weaponry
Sub-Class: German, Russian
Skills: Military Training
Abilities: The Entrepreneur
/Police
Cash: $65 + One free Pistol (Civilian or Military)
Starting in any police station. Access to civilian weaponry. Starts with one military or civilian pistol.
Sub-Class: American, British
Skills: Firearms
Abilities: Smarts
/Infantry
Cash: $70 + 1 free Military Grade Weapon
Starts either on the front lines or in a military establishment. Access to all weaponry. Starts with basic military gear. Military training. Low survival rate. Some requirements.
Sub-Class: American, British, French, German
Skills: Military Training
Abilities: Toughness
/Air Corps
Cash: $60
Act as Air support. High survival rate. Access to little weaponry. High requirements.
Sub-Class: American, British, French, German
Skills: Wingman
Abilities: Observation
/Mechanized Divisions
Cash: $60
Work with military vehicles, providing ground support for infantry. Good survival rate. High requirements.
Sub-Class: American, British, French, German
Skills: Driver's Liscense
Abilities: Courage
Cash: $75
Most basic class, has access to civilian rated weaponry. Often start in the residential districts. Good beginning survival rate.
Sub-Class: American, British, French
Skills: Survivorman
Abilities: Courage
/Doctor
Cash: $90
Being a doctor will allow you to medically help people in need. This can often be used as a business to earn some cash. Starts in residential or business districts. Access to civilian rated weaponry. Begins with some extra cash and medical supplies. High requirements.
Sub-Class: American, British, French, German
Skills: Medic!
Abilities: Observation
/Engineer
Cash: $88
Don't mind getting your hands dirty, and can fix just about everything. With special training, you can even create your own products. Starts in residential or business districts. Access to civilian rated weaponry. Begins with some extra cash and medical supplies. High requirements.
Sub-Class: American, British, French, German
Skills: Grease Monkey
Abilities: Strenght
/Mercenary
Cash: $140
Fresh from war, these German and Russian mercenaries know what they are doing, for a price. Access to Military Weaponry
Sub-Class: German, Russian
Skills: Military Training
Abilities: The Entrepreneur
/Police
Cash: $65 + One free Pistol (Civilian or Military)
Starting in any police station. Access to civilian weaponry. Starts with one military or civilian pistol.
Sub-Class: American, British
Skills: Firearms
Abilities: Smarts
/Infantry
Cash: $70 + 1 free Military Grade Weapon
Starts either on the front lines or in a military establishment. Access to all weaponry. Starts with basic military gear. Military training. Low survival rate. Some requirements.
Sub-Class: American, British, French, German
Skills: Military Training
Abilities: Toughness
/Air Corps
Cash: $60
Act as Air support. High survival rate. Access to little weaponry. High requirements.
Sub-Class: American, British, French, German
Skills: Wingman
Abilities: Observation
/Mechanized Divisions
Cash: $60
Work with military vehicles, providing ground support for infantry. Good survival rate. High requirements.
Sub-Class: American, British, French, German
Skills: Driver's Liscense
Abilities: Courage